- #CHECK TO SEE IF YOUR GPU SUPPORT OPENGL 4.6 DRIVERS#
- #CHECK TO SEE IF YOUR GPU SUPPORT OPENGL 4.6 DRIVER#
I can see it is not motivating for developers to work on DirectX 12 since it is limited to Windows 10 only. But perhaps DirectX 12 might not be even needed anymore since we have Vulkan.
OpenGL 1.1.0 is exclusive to integrated cards so the game does see that one for sure, but with your pc not registering it something is reported wrongly internally. I believe DirectX 12 was removed because it simply became too much work to maintain it, but since it's removal the structure for maintaining backends has been removed, so a revival of DirectX 12 should be easier the next time. I think you need to figure out why your system doesn't recognise the integrated card in the first place, that might be the cause of the wrong reporting of the OpenGL version.
#CHECK TO SEE IF YOUR GPU SUPPORT OPENGL 4.6 DRIVERS#
Ive done multiple clean installs of both drivers and multiple versions of blender to no avail. The program will now close.' despite the fact that all my drivers are up to date, and my graphics card and gpu supposedly provide full support for OpenGL 4.6.
#CHECK TO SEE IF YOUR GPU SUPPORT OPENGL 4.6 DRIVER#
Perhaps DirectX 12 might return at some point, perhaps not. Installing the latest driver for your graphics card may resolve the issue. Even better that that you can use the auto-updater with the development builds so you never have to bother downloading them from Dolphin's webpage. It simply isn't worth to stick on a build that still has DirectX 12 versus all the improvements which have come since. You should really consider to upgrade to the latest development build which hosts a series of great improvements, even your performance might be better. I might not have tested enough of my games. That might be different with Synchronous Ubershaders (exclusive) through. At least Vulkan is providing me with the same speeds compared to DirectX 11with Asynchronous Ubershaders (hybrid). DirectX 11 is still faster with with compiled ubershaders on a NVidia GPU, but Vulkan isn't that bad actually. Vulkan is getting me some solid results, even on my NVidia GPU. But you get Vulkan in return for DirectX 12, which actually is pretty good. It should still be present in the Stable 5.0 (which should be supported on the forums, I think, even if it is getting quite old by today). It is sad, but DirectX 12 has been removed in the development builds at some point.